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- //
- // GMSTileLayer.h
- // Google Maps SDK for iOS
- //
- // Copyright 2013 Google Inc.
- //
- // Usage of this SDK is subject to the Google Maps/Google Earth APIs Terms of
- // Service: https://developers.google.com/maps/terms
- //
- @class GMSMapView;
- /**
- * Stub tile that is used to indicate that no tile exists for a specific tile
- * coordinate. May be returned by tileForX:y:zoom: on GMSTileProvider.
- */
- FOUNDATION_EXTERN UIImage *const kGMSTileLayerNoTile;
- /**
- * GMSTileReceiver is provided to GMSTileLayer when a tile request is made,
- * allowing the callback to be later (or immediately) invoked.
- */
- @protocol GMSTileReceiver<NSObject>
- - (void)receiveTileWithX:(NSUInteger)x
- y:(NSUInteger)y
- zoom:(NSUInteger)zoom
- image:(UIImage *)image;
- @end
- /**
- * GMSTileLayer is an abstract class that allows overlaying of custom image
- * tiles on a specified GMSMapView. It may not be initialized directly, and
- * subclasses must implement the tileForX:y:zoom: method to return tiles.
- *
- * At zoom level 0 the whole world is a square covered by a single tile,
- * and the coordinates |x| and |y| are both 0 for that tile. At zoom level 1,
- * the world is covered by 4 tiles with |x| and |y| being 0 or 1, and so on.
- */
- @interface GMSTileLayer : NSObject
- /**
- * requestTileForX:y:zoom:receiver: generates image tiles for GMSTileOverlay.
- * It must be overridden by subclasses. The tile for the given |x|, |y| and
- * |zoom| _must_ be later passed to |receiver|.
- *
- * Specify kGMSTileLayerNoTile if no tile is available for this location; or
- * nil if a transient error occured and a tile may be available later.
- *
- * Calls to this method will be made on the main thread. See GMSSyncTileLayer
- * for a base class that implements a blocking tile layer that does not run on
- * your application's main thread.
- */
- - (void)requestTileForX:(NSUInteger)x
- y:(NSUInteger)y
- zoom:(NSUInteger)zoom
- receiver:(id<GMSTileReceiver>)receiver;
- /**
- * Clears the cache so that all tiles will be requested again.
- */
- - (void)clearTileCache;
- /**
- * The map this GMSTileOverlay is displayed on. Setting this property will add
- * the layer to the map. Setting it to nil removes this layer from the map. A
- * layer may be active on at most one map at any given time.
- */
- @property(nonatomic, weak) GMSMapView *map;
- /**
- * Higher |zIndex| value tile layers will be drawn on top of lower |zIndex|
- * value tile layers and overlays. Equal values result in undefined draw
- * ordering.
- */
- @property(nonatomic, assign) int zIndex;
- /**
- * Specifies the number of pixels (not points) that the returned tile images
- * will prefer to display as. For best results, this should be the edge
- * length of your custom tiles. Defaults to 256, which is the traditional
- * size of Google Maps tiles.
- *
- * Values less than the equivalent of 128 points (e.g. 256 pixels on retina
- * devices) may not perform well and are not recommended.
- *
- * As an example, an application developer may wish to provide retina tiles
- * (512 pixel edge length) on retina devices, to keep the same number of tiles
- * per view as the default value of 256 would give on a non-retina device.
- */
- @property(nonatomic, assign) NSInteger tileSize;
- /**
- * Specifies the opacity of the tile layer. This provides a multiplier for
- * the alpha channel of tile images.
- */
- @property(nonatomic, assign) float opacity;
- /**
- * Specifies whether the tiles should fade in. Default YES.
- */
- @property(nonatomic, assign) BOOL fadeIn;
- @end
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